The Amazon
"A master of the javelin and the bow, the Amazon reacts to combat situations with superhuman agility. She draws on magical knowledge to enhance her already excellent martial abilities."
She is a powerful warrior hailing from the nomadic bands near the plains of the Southern Sea. Many groups there travel constantly from place to place, and on these journeys they end up clashing with all kinds of civilizations. The Amazon grows used to it and is forced to learn how to fight and defend herself. This way of life is what made her independent and gave her the strength to carry heavy armor on her travels.
The Rogues are skilled with bow and arrow, but the Amazon, besides the bow, can also fight with spears and javelins. She is also known as a mercenary, a true professional whose results may well surprise you.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
28
20
15
50
84
15
110
7
20%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+6 Mana
+5 Attack Rating
+0.25 Defense
+12 Life
+4 Stamina
+6 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Amazon Breakpoints
Faster Cast Rate
7%
14%
22%
32%
48%
68%
99%
152%
17
16
15
14
13
12
11
10
Faster Hit Recovery
6%
13%
20%
32%
52%
86%
174%
600%
10
9
8
7
6
5
4
3
Faster Block Rate
4%
6%
11%
15%
23%
29%
40%
56%
80%
120%
200%
480%
16
15
14
13
12
11
10
9
8
7
6
5
13%
32%
86%
600%
4
3
2
1
The Assassin
"A member of an ancient order originally founded by the Vizjerei to hunt down and eliminate corrupt mages, the Assassin is an expert in secret disciplines for countering and resisting her prey's magical abilities, including traps, martial arts and powerful mental skills."
Knowing that the Order itself could be corrupted if exposed to magic, the Vizjerei decided that the Assassins should possess the purest and most focused minds, drawing their power from within rather than from without. As such, the Order does not use magic directly. Instead, the Assassins use ingenious devices and enchanted items to fight those who wield great magical power.
To further their campaign against demonic corruption, they hone the natural martial abilities of their bodies, both physical and mental / psychic. They train extensively with a specialized type of weapon - special blades fastened to their wrists, used together with their martial arts style. In addition, the Assassins are masters of infiltration, using a variety of shadow disciplines.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
25
20
25
50
95
25
105
6
20%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+5 Stamina
+6 Mana
+5 Attack Rating
+0.25 Defense
+12 Life
+5 Stamina
+7 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Assassin Breakpoints
Faster Cast Rate
8%
16%
27%
42%
65%
102%
174%
15
14
13
12
11
10
9
Faster Hit Recovery
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
Faster Block Rate
13%
32%
86%
4
3
2
The Barbarian
"A wandering nomad, the Barbarian combines raw strength and toughness with weapon mastery, using devastating melee attacks and war cries to aid allies and demoralize enemies."
Known for their incredible combat prowess as well as their arrogant demeanor, Barbarians seem to be perpetually ready for battle. Through harsh conditioning, Barbarians excel at physical combat and great feats of strength.
They draw their power mainly from intense physical training, but they also tap into the primal energies of the living world around them. They can channel these energies to manifest or expand their already considerable repertoire of superhuman feats of strength and might.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
20
25
10
55
92
10
85
5
20%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+4 Mana
+5 Attack Rating
+0.25 Defense
+16 Life
+4 Stamina
+4 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Barbarian Breakpoints
Faster Cast Rate
9%
20%
37%
63%
105%
200%
12
11
10
9
8
7
Faster Hit Recovery
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
Faster Block Rate
9%
20%
42%
86%
6
5
4
3
The Druid
"As a guardian of the wild, the Druid can take the form of a bear or a werewolf, leads animal companions and casts primal spells of earth, fire, wind and ice with cataclysmic effects."
Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. Instead, they practice a form of magic rooted in their close bond with nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth and wind. He is a friend to wild animals and can call upon them to aid him in his fight.
He can also use his heightened bond with animals to change the shape of his own body, harnessing the strengths and abilities of his forest companions to better serve his cause.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
20
25
20
55
84
20
75
5
15%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+8 Mana
+5 Attack Rating
+0.25 Defense
+8 Life
+4 Stamina
+8 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Druid Breakpoints
Faster Cast Rate
4%
10%
19%
30%
46%
68%
99%
163%
17
16
15
14
13
12
11
10
6%
14%
26%
40%
60%
95%
157%
15
14
13
12
11
10
9
7%
15%
26%
40%
63%
99%
163%
15
14
13
12
11
10
9
Faster Hit Recovery
3%
7%
13%
19%
29%
42%
63%
99%
174%
456%
13
12
11
10
9
8
7
6
5
4
5%
10%
16%
26%
39%
56%
86%
152%
377%
12
11
10
9
8
7
6
5
4
* Wolf
9%
20%
42%
86%
280%
6
5
4
3
2
* Bear
5%
10%
16%
24%
37%
54%
86%
152%
360%
12
11
10
9
8
7
6
5
4
Faster Block Rate
6%
13%
20%
32%
52%
86%
174%
10
9
8
7
6
5
4
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
5%
10%
16%
27%
40%
65%
109%
223%
11
10
9
8
7
6
5
4
The Necromancer
"The Necromancer's mastery over life and death grants this macabre class the power to summon armies of skeletons and golems, and to unleash vile poison, curses and bone spells upon its enemies."
From the dank recesses of the southern swamps emerges a figure shrouded in mystery. The Necromancer, as his name implies, is an unholy spellcaster whose magic deals with raising the dead and summoning and controlling all manner of creatures for his own purposes. Although his goals are often aligned with those of the forces of Light, some feel that these ends cannot justify his foul means.
Long hours of study in damp mausoleums have left his skin pale and corpse-like and his frame skeletal. Most people shun him for his appearance and peculiar manners, but no one doubts the Necromancer's power, for it is the stuff of nightmares.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
25
20
25
50
79
25
80
6
15%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+8 Mana
+5 Attack Rating
+0.25 Defense
+8 Life
+4 Stamina
+8 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Necromancer Breakpoints
Faster Cast Rate
9%
18%
30%
48%
75%
125%
14
13
12
11
10
9
Faster Hit Recovery
5%
10%
16%
26%
39%
56%
86%
152%
377%
12
11
10
9
8
7
6
5
4
Faster Block Rate
6%
13%
20%
32%
52%
86%
174%
10
9
8
7
6
5
4
The Paladin
"The Paladin's faith lies in sword and shield. Radiating powerful auras, the Paladin combines combat prowess with protective blessings to redeem the land and send the demons back to the abyss."
Paladins wield holy magic granted by the Heavens. They lead strictly ordered lives, forever upholding the cause of Virtue and Light. They must never succumb to worldly temptations, lest they be deceived into following "false lights" - demons disguised as celestial beings.
Paladins can use their skills to improve their prowess with sword and shield, as well as cast the blessing of "Auras" on themselves and anyone who joins them. They are especially effective against the undead, knowing many holy incantations that work against such creatures.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
20
25
15
55
89
15
85
5
25%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+6 Mana
+5 Attack Rating
+0.25 Defense
+12 Life
+4 Stamina
+6 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Paladin Breakpoints
Faster Cast Rate
9%
18%
30%
48%
75%
125%
14
13
12
11
10
9
Faster Hit Recovery
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
Faster Block Rate
86%
1
13%
32%
86%
4
3
2
The Sorceress
"Commanding the elements, the wise Sorceress destroys enemies from afar with spells of fire, cold and lightning: invaluable skills in the battle against the demonic hordes."
A rebellious woman who wrested the secrets of magic from the male-dominated mage clans of the East, the Sorceress is an expert in mystical creation ex nihilo.
Although she lacks much in the way of melee skills, she makes up for it with fierce combat magic for both offense and defense. Solitary and reclusive, the Sorceress acts on motives and ethics inscrutable to most, and at times she seems capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in that battle.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
25
10
35
40
74
35
75
6
15%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+8 Mana
+5 Attack Rating
+0.25 Defense
+8 Life
+4 Stamina
+8 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Sorceress Breakpoints
Faster Cast Rate
7%
15%
23%
35%
52%
78%
117%
194%
18
17
16
15
14
13
12
11
9%
20%
37%
63%
105%
200%
12
11
10
9
8
7
Faster Hit Recovery
5%
9%
14%
20%
30%
42%
60%
86%
142%
280%
14
13
12
11
10
9
8
7
6
5
Faster Block Rate
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
1. Den of Evil
Location: Blood Moor
Akara asks you to clear a cave near the camp infested with monsters.
Objective: Kill all the monsters in the cave.
2. Sisters' Burial Grounds
Location: Burial Grounds, via Cold Plains
Kashya asks you to defeat Blood Raven, a corrupted former archer.
Objective: Kill Blood Raven.
3. The Search for Cain
Location: Dark Wood & Tristram
Rescue Deckard Cain from Tristram using the scroll from the Tree of Inifuss.
4. The Forgotten Tower
Location: Black Marsh
Find the ruined tower and kill the Countess on level 5.
5. Tools of the Trade
Location: Barracks, Monastery
Retrieve the Horadric Malus guarded by The Smith.
6. Sisters to the Slaughter
Location: Catacombs Level 4
The final confrontation. Descend to the bottom of the catacombs and kill Andariel.
1. Radament's Lair
Location: Sewers Level 3
Atma asks for revenge. Kill the mummy Radament in the sewers.
2. The Horadric Staff
Location: Halls of the Dead, Maggot Lair, Claw Viper Temple
Find the Cube, the Shaft and the Headpiece to restore the Horadric Staff.
3. Tainted Sun
Location: Claw Viper Temple
The sun has darkened. Destroy the altar in the temple to restore the light.
4. Arcane Sanctuary
Location: Palace Cellar
Find the portal hidden in the depths of the Jerhyn's Palace.
5. The Summoner
Location: Arcane Sanctuary
Defeat the Summoner and read the Book of Horazon to find the correct tomb.
6. The Seven Tombs
Location: Tal Rasha's Tomb
Use the Staff in the orifice, enter the chamber and defeat Duriel.
1. The Golden Bird
Location: Random (Elite monster drop)
Find the Jade Figurine and take it to Meshif, Cain and Alkor.
2. Blade of the Old Religion
Location: Flayer Jungle
Hratli asks you to recover the Gidbinn dagger kept in the Flayer village.
3. Khalim's Will
Location: Spider Cavern, Flayer Dungeon, Sewers
Gather Khalim's Eye, Brain and Heart to transmute with the Flail.
4. Lam Esen's Tome
Location: Ruined Temple, Kurast Bazaar
Alkor seeks an ancient book lost in the temples of Kurast.
5. The Blackened Temple
Location: Travincal
Kill the High Council to gain access to the Durance of Hate.
6. The Guardian
Location: Durance of Hate Level 3
Descend to the bottom of the prison and destroy Mephisto, the Lord of Hatred.
1. The Fallen Angel
Location: Plains of Despair
Tyrael asks you to free the soul of Izual, a corrupted angel.
2. The Hellforge
Location: River of Flame
Defeat the Shadow of Diablo to access the River of Flame and take the Mephisto's Soulstone to the Hellforge.
Transmute the Hadriel's Cited Horn with the indicated amount of Herbs to access the River of Flame.
3. Terror's End
Location: Chaos Sanctuary
Open the 5 seals of the sanctuary and defeat Diablo, the Lord of Terror.
1. Siege on Harrogath
Location: Bloody Foothills
Larzuk asks you to kill Shenk the Overseer, who leads the siege.
2. Rescue on Mount Arreat
Location: Frigid Highlands
Qual-Kehk asks you to free 15 barbarians imprisoned in the barricades.
3. Prison of Ice
Location: Frozen River, via Crystalline Passage
Malah asks you to find Anya, who has disappeared.
4. Betrayal of Harrogath
Location: Halls of Vaught, via Temple of Anya
Stop Nihlathak from delivering the Relic of the Ancients to Baal.
5. Rite of Passage
Location: Arreat Summit
Defeat the 3 Ancients without leaving the area to prove your worth.
6. Eve of Destruction
Location: The Worldstone Chamber
Defeat the minions of Baal in the throne room and then Baal himself.
| A-Z | armorclass |
|---|
They are found only in bosses and special monsters.
| A-Z | setname |
|---|
Rune Words are combinations of runes that, when added in the correct order to an item ("Branco/White", Normal/Superior/Ethereal) with a certain number of sockets, transform that item into a special unique item called: Rune Word.
The runeword recipes listed below are a bit complex, pay close attention before adding your rare runes, check the item type, quality grade, number of sockets and the order in which they must be added to avoid losing expensive runes.
SKILLS
Rune Words with skills have a peculiarity: if there are more than 3 skills, only 3 will appear and count for the native class of the skill on a single item, this is a limit of the original game. Examples:
Call To Arms: +1-6 Battle Orders, if it rolls with more than 3 for the skill, for example a CTA +6, when looking at the item with a Barbarian (owner of the Battle Orders skill), only +3 will appear
Shadow of Doubt: +6-10 To Raise Skeleton e +5-15 To Skeleton Mastery, for the Necromancer it will be only +3 for each skill.
ITEM DESCRIPTION
JEWELS
You can use any type of Jewel, Magic, Rare or Unique; the Jewel attributes will be added to the Rune Word.
STAVES
You can use any type of Staff or Wand, whether normal, exceptional or elite. (Does not work with Orbs).
WEAPONS
They can be made in all weapons listed below. Melee, Maces, Missiles, Throw, all of them.
MELEE WEAPONS
You can use any type of weapon except Missile: Swords, Axes, Hammers, Spears, Throw, among many others, whether normal, exceptional or elite.
MACES
They only work with the following hammers: Mace, Morning Star, Flail, Flanged Mace, Jagged Star, Knout, Reinforced Mace, Devil Star and Scourge (the ones not listed do not work).
MISSILE WEAPONS
It can be made in any type of Bow and Crossbow, whether normal, exceptional or elite. Remember, throwing weapons are not "missile", since they do not use a "ammo" missile, the weapon itself is thrown, so Missiles do not include Throwing Weapons.
HELMS
You can use any type of Helm, whether normal, exceptional or elite.
BODY ARMOR
Any type of armor, whether normal, exceptional or elite.
SHIELDS
Any type of Shield, whether normal, exceptional or elite.
MY RUNEWORD FORMULA DOES NOT WORK..
1) Rune Word formulas do NOT work on socketed Unique items, socketed Set items or socketed Magic items. They only work on normal items (white colored) that have the exact number of sockets (holes) required by the desired formula.
2) Check that the Item has the Exact Number of sockets listed in the Formula.
3) Did you add the runes in the same order they are listed? (Example: Ort + Ral, add Ort first and then Ral; if you place Ral first and then Ort it will not work).
4) If the formula says Body Armor, it means it will only work with armors (and not with boots, gloves, etc). The item must be exactly the same as listed in the Formula. If a Sword is requested, do not try to add it to an Axe or a Spear.
| Name | Sockets | Types | Level | Attributes |
|---|
| Item | Damage | Defense | Attack Rating | Life | Mana |
|---|---|---|---|---|---|
| Weapon | 20-50% | - | 50-100 | 20-50 | 20-50 |
| Throw / Bow | 20-50% | - | 50-100 | 20-50 | - |
| Armor / Shield / Helm | - | 20-50% | - | 20-50 | 20-50 |
The superior base can come with only one attribute
| A-Z | armorclass |
|---|
These are items that do not drop in the game and can only be created through the ancient and -no longer- secret formulas of the Cube.
Auriel's Might

Templar's Might
Suprimento Infernal

Tyrael's Might

Horadrim's Might

Diablo's Horn

Annihilus

Dementia

Overlord's Soulstone
Rathma's Might

Horadrim's Might
Suprimento Infernal

Auriel's Might

Templar's Might

Baal's Eye

Overlord's Soulstone
Inarius' Might

Horadrim's Might
Suprimento Infernal

Auriel's Might

Tyrael's Might

Templar's Might

Mephisto's Brain

Zod

Overlord's Soulstone
Information
The Griswold's Demon Bits, Dice and Rotary can be dropped and are also found at the NPCs that repair items: Charsi, Fara, Hralti, Halbu and Larzuk;
Superior
Attention: For class items with skills or Paladin shields with Resistances etc, DO NOT USE THIS FORMULA! It will change the original attributes of the item!
Works on items: Magic; Normal; Socketed (keeps the number of sockets, including on magic ones); Superior (reroll); Ethereal;
Magic Item
Rare Item

Griswold's Dice
Opening Sockets
If you use a bit higher than the possible number of sockets for the item, it will work and give the maximum possible, for example, if you use a bit 6 on a 4-socket armor, it will create 4 sockets;
Works on items: Normal; Socketed; Superior;
Attention: Do not use it on items that already have runes or gems inserted, they will disappear! For that, use the Repair for Rune Words

Griswold's Bit I

Griswold's Bit II

Griswold's Bit III

Griswold's Bit IV

Griswold's Bit V

Griswold's Bit VI
Adding Griswold's Demon Bits
Transmute two bits and they will be added together, the maximum possible result is 6.
Examples:

Griswold's Bit I

Griswold's Bit I

Griswold's Bit II

Griswold's Bit I

Griswold's Bit II

Griswold's Bit III

Griswold's Bit II

Griswold's Bit II

Griswold's Bit IV

Griswold's Bit IV

Griswold's Bit I

Griswold's Bit V
Subtracting Griswold's Demon Bits
It will be calculated: Higher Bit -minus- Lower Bit;
Examples:

Griswold's Bit II

Griswold's Bit I

Herb

Griswold's Bit I

Griswold's Bit VI

Griswold's Bit II

Herb

Griswold's Bit IV

Griswold's Bit IV

Griswold's Bit I

Herb

Griswold's Bit III

Griswold's Bit V

Griswold's Bit III

Herb

Griswold's Bit II
The item needs to have written Pode ser Forjado.
Does not work on already forged items; after forging the item, the base will stay the same forever.
Guardian Companion

Ancient Battlepiece
Guardian Poleaxe

Perfect Skull

Ancient Battlepiece
Frostfire Crossbow

Ancient Battlepiece
Frostfire Crossbow

Perfect Skull

Ancient Battlepiece
Dark Eldruin

Ancient Battlepiece
Dark Eldruin

Perfect Skull

Ancient Battlepiece
Guardian Poleaxe
Natalya's Soul

Natalya's Soul
Mesh Boots

Perfect Ruby

Natalya's Soul
Myrmidon Greaves
Requirements (-40)%

Natalya's Soul
Myrmidon Greaves
Requirements (-40)%

Perfect Ruby

Natalya's Soul
Mesh Boots
Linarian Hand

Linarian Hand
Unearthed Wand

Perfect Skull

Linarian Hand
Fanged Knife
20% Increased Attack Speed

Linarian Hand
Fanged Knife
20% Increased Attack Speed

Perfect Skull

Linarian Hand
Unearthed Wand
Aldur's Rhythm

Aldur's Rhythm
Scourge

Perfect Topaz

Aldur's Rhythm
Thunder Maul

Aldur's Rhythm
Thunder Maul

Perfect Topaz

Aldur's Rhythm
Cryptic Axe

Aldur's Rhythm
Cryptic Axe

Perfect Topaz

Aldur's Rhythm
Scourge
Immortal King's Stone Crusher

Immortal King's Stone Crusher
Berserker Axe

Perfect Amethyst

Immortal King's Stone Crusher
Great Poleaxe

Immortal King's Stone Crusher
Great Poleaxe

Perfect Amethyst

Immortal King's Stone Crusher
Phase Blade

Immortal King's Stone Crusher
Phase Blade

Perfect Amethyst

Immortal King's Stone Crusher
Winged Harpoon
Piercing Attack 20%

Immortal King's Stone Crusher
Winged Harpoon
Piercing Attack 20%

Perfect Amethyst

Immortal King's Stone Crusher
Colossus Blade

Immortal King's Stone Crusher
Colossus Blade

Perfect Amethyst

Immortal King's Stone Crusher
Ogre Maul

Immortal King's Stone Crusher
Ogre Maul

Perfect Amethyst

Immortal King's Stone Crusher
Berserker Axe
M'avina's Caster

M'avina's Caster
Grand Matron Bow

Perfect Emerald

M'avina's Caster
Matriarchal Pike

M'avina's Caster
Matriarchal Pike

Perfect Emerald

M'avina's Caster
Matriarchal Javelin

M'avina's Caster
Matriarchal Javelin

Perfect Emerald

M'avina's Caster
Grand Matron Bow
Skovos' Rain

Skovos' Rain
Hydra Bow

Perfect Emerald

Skovos' Rain
Colossus Crossbow
+800 Poison Damage over 2 Seconds

Skovos' Rain
Colossus Crossbow
+800 Poison Damage over 2 Seconds

Perfect Emerald

Skovos' Rain
Ghost Glaive
+6 To Berserker Bolt

Skovos' Rain
Ghost Glaive
+6 To Berserker Bolt

Perfect Emerald

Skovos' Rain
Hydra Bow
Skovos' Toxic

Skovos' Toxic
Arrows

Perfect Emerald

Skovos' Toxic
Bolts
+100% Enhanced Damage

Skovos' Toxic
Bolts
+100% Enhanced Damage

Perfect Emerald

Skovos' Toxic
Blade Barrier
+30% Chance of Blocking
+30% Faster Block Rate

Skovos' Toxic
Blade Barrier
+30% Chance of Blocking
+30% Faster Block Rate

Perfect Emerald

Skovos' Toxic
Arrows
Vessel Shard
It also works to revert a class Vessel Shard back to Raw.
Grand Charms
A specific Perfect Gem for each class. (GC = Grand Charm, SK = Skiller)
33.33% chance for each skill tab.
Amazon

Magic Grand Charm

Vex

Gul

Perfect Emerald
Acrobat's +1 Passive Skills
Harpoonist's +1 Javelin and Spear Skills
Assassin

Magic Grand Charm

Vex

Gul

Perfect Ruby
Mentalist's +1 Shadow Disciplines
Shogukusha's +1 Martial Arts
Barbarian

Magic Grand Charm

Vex

Gul

Perfect Amethyst
Fanatic +1 Combat Masteries
Sounding +1 Warcries
Druid

Magic Grand Charm

Vex

Gul

Perfect Topaz
Spiritual +1 Shapeshifting
Natural +1 Elemental
Necromancer

Magic Grand Charm

Vex

Gul

Perfect Skull
Fungal +1 Poison and Bone Spells
Graverobber's +1 Summoning Spells
Paladin

Magic Grand Charm

Vex

Gul

Perfect Diamond
Captain's +1 Offensive Auras
Preserver's +1 Defensive Auras
Sorceress

Magic Grand Charm

Vex

Gul

Perfect Sapphire
Sparking +1 Lightning Skills
Chilling +1 Cold Skills
Attribute bonus
Perfect Gem = Perfect gem of any type

GC Skiller

Mal

GC Skiller

Ist

GC Skiller

Gul

GC Skiller

Vex

GC Skiller

Ohm
Large Charms
Normal Gem = Normal gem of any type
Flawless Gem = Flawless gem of any type
Perfect Gem = Perfect gem of any type
Mana

Magic Large Charm

Gul
DAMAGE AND ATTACK RATING

Magic Large Charm

Vex
+25-50 To Attack Rating
ALL RESISTANCES

Magic Large Charm

Ohm
Elemental Damage

Magic Large Charm

Vex

Perfect Sapphire

Magic Large Charm

Vex

Perfect Ruby

Magic Large Charm

Vex

Perfect Topaz

Magic Large Charm

Vex

Perfect Emerald
Attribute bonus
Add the rune together with the formula above for the desired LC. It does not work with the Charm after it has been transmuted or on a charm already found with attributes.

Mal

Ist

Gul

Vex

Ohm

Vex

Perfect Sapphire

Vex

Perfect Ruby

Vex

Perfect Topaz

Vex

Perfect Emerald
Small Charms
Normal Gem = Normal gem of any type
Flawless Gem = Flawless gem of any type
Perfect Gem = Perfect gem of any type
Mana

Magic Small Charm

Ist
DAMAGE AND ATTACK RATING

Magic Small Charm

Gul
+15-20 To Attack Rating
ALL RESISTANCES

Magic Small Charm

Vex
Elemental Damage

Magic Small Charm

Gul

Perfect Sapphire

Magic Small Charm

Gul

Perfect Ruby

Magic Small Charm

Gul

Perfect Topaz

Magic Small Charm

Gul

Perfect Emerald
Attribute bonus
Add the rune together with the formula above for the desired SC. It does not work with the Charm after it has been transmuted or on a charm already found with attributes.

Um

Mal

Ist

Gul

Vex

Gul

Flawless Sapphire

Gul

Flawless Ruby

Gul

Flawless Topaz

Gul

Flawless Emerald
Crafted are items created via four types of formulas in The Horadric Cube: Safety, Caster, Bloody and Hit Power. Here at d2evo they have also been optimized!
Each of these formulas creates items with fixed properties that are specific to certain characters. Besides these fixed properties, the crafted item generated by the Horadric Cube will have many other properties similar to those of Rare items.
Creating a Craft item
You can create the item you want (Armor, Weapon, Glove, etc), you will only need some Runes, any Jewel and Magic Items. With the items in hand, choose the formula type that best suits your character and that is it, follow the formula instructions and you will have a Crafted item in your hands.
Browsing the menu above, you will find all the properties of all existing formulas; these are the Fixed properties. Remember that more properties (similar to those of a rare item) will be added to the item generated by the game.
In the image example, we used the following formula: 1 any Magic Amulet + Ral Rune + any Jewel. The items were placed inside a Horadric Cube to be transformed into:
Recipe Items
The quality of the items used in the recipe does not matter, the jewel used can be magic, rare or unique, the only thing that matters is the level of the magic item and the level of the character crafting it.
No attributes from the magic item or the jewel are used in the result and they will be lost.
Property Calculation
In addition to the fixed properties, a number of magic/rare affixes* will be added.
* affixes are the random properties of magic and rare items, including prefixes and suffixes
Item Level 1-30: 40% chance of 1, 20% of 2, 20% of 3 and 20% of 4 affixes
Item Level 31-50: 60% chance of 2, 20% of 3 and 20% of 4 affixes
Item Level 51-70: 80% chance of 3 and 20% of 4 affixes
Item Level 71+: 100% chance of 4 affixes
Every affix in the game has a minimum level to appear on an item; below we will explain how to calculate the final Item Level of your craft so you can know the possible affixes.
Tip: Here at D2Evo, we have two commands very useful for this, number 5 will show the item level (80) and number 8 will show the "After Craft ILvl: 82", which is the value we are going to calculate now.

Craft Item Level = (char Level / 2) + (item Level / 2)
Always rounding down.
In the example picture above, the character is level 85 (85 / 2 = 42.5 = 42) and the item level is 80 (80 / 2 = 40)
Therefore: 42 + 40 = 82. Only affixes up to level 82 can appear on this item.
Items bought from Gamble are the best for this! They come with a level close to that of your character:
Gamble Item Level = from (char Level - 5) to (char Level + 4)
Do not worry, you will not need to use this all the time. Level your character to 90+ and always buy items from Gamble, so the final item level will cover all possible affixes in the game.
Craft Warp
Another exclusive D2Evo convenience, crafters love it!
Craft Warp is an item that you create yourself to gather the runes of your favorite craft formulas and also the jewels.
In the example we will create a Craft Warp with Ral and some jewels.
The main advantage is that after creating it the first time, you will no longer need to keep breaking extra runes, since it accepts runes higher than its own up to a maximum of Hel Rune (all white runes).
And adding jewels along with it, the craft becomes much more practical.
ATTENTION: Your jewels will be CONVERTED and lose all attributes! Be careful not to use good jewels in the Craft Warp.
Practical example:
Caster
| Crafted Item | Recipe | Fixed Attributes |
| Caster Helm | Magic Helm Nef Rune Any Jewel |
(5-15)% Faster Cast Rate Regenerate Mana (10-15)% + (20-40) To Mana |
| Caster Boots | Magic Boots Thul Rune Any Jewel |
Increase Maximum Mana (5-15)% Regenerate Mana (5-15)% + (20-30) To Mana |
| Caster Gloves | Magic Glove Ort Rune Any Jewel |
(5-15)% Faster Cast Rate Regenerate Mana (10-15)% + (20-40) To Mana |
| Caster Belt | Magic Belt Ith Rune Any Jewel |
(5-15)% Faster Cast Rate Regenerate Mana (10-15)% + (20-40) To Mana |
| Caster Shield | Magic Shield Eth Rune Any Jewel |
(5-20)% Faster Cast Rate Regenerate Mana (10-15)% + (20-40) To Mana |
| Caster Body | Magic Armor Tal Rune Any Jewel |
(5-20)% Faster Cast Rate Regenerate Mana (10-15)% + (20-40) To Mana |
| Caster Amulet | Magic Amulet Ral Rune Any Jewel |
(5-10)% Faster Cast Rate Regenerate Mana (10-15)% + (20-30) To Mana |
| Caster Ring | Magic Ring Amn Rune Any Jewel |
+ (10-20) To Energy Regenerate Mana (10-15)% + (20-30) To Mana |
| Caster Weapon | Magic Weapon Tir Rune Any Jewel |
(10-25)% Faster Cast Rate Increase Maximum Mana (10-20)% Regenerate Mana (10-15)% + (20-30) To Mana |
| Caster Arrow/Bolt | Magic Arrow/Bolt Tir Rune Any Jewel |
(5-15)% Faster Cast Rate Increase Maximum Mana (10-20)% Regenerate Mana (10-15)% + (10-20) To Mana |
Hit Power
| Crafted Item | Recipe | Fixed Attributes |
| Hit Power Helm | Magic Helm Ith Rune Any Jewel |
+100-200 Attack Rating + (20-50%) Enhanced Defense +5-15% Increased Attack Speed |
| Hit Power Boots | Magic Boots Ral Rune Any Jewel |
+50-100 Attack Rating + (20-50%) Enhanced Defense +5-15% Increased Attack Speed |
| Hit Power Gloves | Magic Glove Eth Rune Any Jewel |
+50-150 Attack Rating Knockback +5-15% Increased Attack Speed |
| Hit Power Belt | Magic Belt Tal Rune Any Jewel |
+50-150 Attack Rating + (10-20) To Dexterity +5-15% Increased Attack Speed |
| Hit Power Shield | Magic Shield Ort Rune Any Jewel |
(15-25%) Increased Chance of Blocking +50-100 Attack Rating +5-20% Increased Attack Speed |
| Hit Power Body | Magic Armor Nef Rune Any Jewel |
+100-200 Attack Rating (20-40)% Faster Hit Recovery +5-20% Increased Attack Speed |
| Hit Power Amulet |
Magic Amulet Thul Rune Any Jewel |
+50-100 Attack Rating +5% Increased Chance of Blocking +5-15% Increased Attack Speed |
| Hit Power Ring | Magic Ring Tir Rune Any Jewel |
+50-100 Attack Rating + (10-20) To Dexterity +5-15% Increased Attack Speed |
| Hit Power Weapon | Magic Weapon Amn Rune Any Jewel |
+100-200 Attack Rating + (90-120%) Enhanced Damage +5-20% Increased Attack Speed |
| Hit Power Arrow/Bolt | Magic Arrow/Bolt Amn Rune Any Jewel |
+50-100 Attack Rating + (20-40%) Enhanced Damage +5-10% Increased Attack Speed |
Blood
| Crafted Item | Recipe | Fixed Attributes |
| Blood Helm | Magic Helm Ral Rune Any Jewel |
10-20% Deadly Strike (3-8)% Life Stolen Per Hit +(30-50) To Life |
| Blood Boots | Magic Boots Eth Rune Any Jewel |
(3-8)% Life Stolen Per Hit +(50-100) To Life |
| Blood Gloves | Magic Glove Nef Rune Any Jewel |
Crushing Blow (10-20)% (3-8)% Life Stolen Per Hit +(30-50) To Life |
| Blood Belt | Magic Belt Thul Rune Any Jewel |
Open Wounds (10-20)% (3-8)% Life Stolen Per Hit +(30-50) To Life |
| Blood Shield | Magic Shield Ith Rune Any Jewel |
+ (15-25)% Increased Chance Of Blocking (3-8)% Life Stolen Per Hit +(40-80) To Life |
| Blood Body | Magic Armor Tir Rune Any Jewel |
(15-30)% Faster Run/Walk (3-8)% Life Stolen Per Hit +(40-80) To Life |
| Blood Amulet |
Magic Amulet Amn Rune Any Jewel |
(10-20)% Faster Run/Walk (3-8)% Life Stolen Per Hit +(30-60) To Life |
| Blood Ring | Magic Ring Tal Rune Any Jewel |
+ (10-20) To Strength (3-8)% Life Stolen Per Hit +(30-50) To Life |
| Blood Weapon | Magic Weapon Ort Rune Any Jewel |
5-15% Deadly Strike + (40-80%) Enhanced Damage (3-8)% Life Stolen Per Hit +(30-50) To Life |
| Blood Arrow/Bolt | Magic Arrow/Bolt Ort Rune Any Jewel |
5-10% Deadly Strike
+ (20-50%) Enhanced Damage (2-4)% Life Stolen Per Hit |
Safety
| Crafted Item | Recipe | Fixed Attributes |
| Safety Helm | Magic Helm Ort Rune Any Jewel |
+ (50-100)% Enhanced Defense Lightning Resist + (10-30)% + (10-20) To Vitality |
| Safety Boots | Magic Boots Nef Rune Any Jewel |
+ (50-100)% Enhanced Defense Fire Resist + (10-30)% + (10-20) To Vitality |
| Safety Gloves | Magic Glove Ral Rune Any Jewel |
+ (50-100)% Enhanced Defense Cold Resist + (10-30)% + (10-20) To Vitality |
| Safety Belt | Magic Belt Eth Rune Any Jewel |
+ (50-100)% Enhanced Defense Poison Resist +(10-30)% + (10-20) To Vitality |
| Safety Shield | Magic Shield Amn Rune Any Jewel |
+ (50-100)% Enhanced Defense + (15-25)% Increased Chance Of Blocking Magic Resistance +(5-10)% |
| Safety Body | Magic Armor Thul Rune Any Jewel |
+ (50-100)% Enhanced Defense +(10-30) All Resistences Cannot Be Frozen |
| Safety Amulet | Magic Amulet Tir Rune Any Jewel |
+ (10-30)% Enhanced Defense +(5-10) All Resistences + 5% Increased Chance Of Blocking |
| Safety Ring | Magic Ring Ith Rune Any Jewel |
+ (20-50)% Enhanced Defense +(5-10) All Resistences + (10-20) To Vitality |
| Safety Weapon | Magic Weapon Tal Rune Any Jewel |
+ (50-100%) Enhanced Defense +(10-30) All Resistences Cannot Be Frozen |
| Safety Arrow/Bolt | Magic Arrow/Bolt Tal Rune Any Jewel |
+ (20-50%) Enhanced Defense +(10-20) All Resistences Cannot Be Frozen |
Potions

2 x Life Potions

2 x Mana Potions

Rejuvenation RP I

2 x RP I Potions

Full Rejuvenation RP II
Arrows and Bolts

2 x Arrows

Bolts

2 x Bolts

Arrows
Reset Token

Twisted Essence of Suffering

Charged Essence of Hatred

Burning Essence of Terror

Festering Essence of Destruction

Token of Absolution
Reset Token, right-click to reallocate all attribute and skill points of your character.
Izual Plan

2 x Izual Plan Iguais

Hellforge Relic

Random Izual Plan
33% chance each, excluding the type used in the recipe

2 x Different Izual Plans

Hellforge Relic

Random Izual Plan
33% chance each, excluding the types used in the formula
Examples:
If you use an Offensive Izual Plan and a Defensive one, there is a 33% chance of getting Strategy, Fortune or Magic
If you use a Defensive Izual Plan and a Magic one, there is a 33% chance of getting Strategy, Fortune or Offensive
Essences

2 x Twisted Essences of Suffering

Key

Charged Essence of Hatred

2 x Charged Essences of Hatred

Key

Burning Essence of Terror

2 x Burning Essences of Terror

Key

Festering Essence of Destruction

2 x Festering Essences of Destruction

Key

Twisted Essence of Suffering



3 Essences (Any Combination)

Key

Enchanted Essence of Souls
All bosses (Baatezu Pit Fiend, Andariel, Duriel, Mephisto, Shadow of Diablo, Diablo, Baal, Axe Dweller, Hell Portals bosses, Fiend Pit Mother and Korlic -Henknoc-) have the same chance to drop any of the essences.
The drop of the Enchanted Essence of Souls is proportional, 1/3 of the others.
Fake Organs

6 x Organs

The Stone of Jordan
The organs have a 25% chance to drop in the Depths of Hell and from the bosses before Pandemonium: Lilith, Über Duriel and Über Izual.
Creating Gems

Vex

Standard of Heroes
(from Chipped to Perfect)
Creating Rare and magic items

Pul
of the same base
high quality (ILVL = 90)

Lem
of the same base
high quality (ILVL = 90)

Griswold's Rotary
of the same base
high quality (ILVL = 90)

Griswold's Rotary
of the same base
high quality (ILVL = 90)
Combining Runes
El
Eld
Eld
Tir
Tir
Nef
Nef
Eth
Eth
Ith
Ith
Tal
Tal
Ral
Ral
Ort
Ort
Thul
Thul
Amn
Amn
Sol
Sol
Shael
Shael
Dol
Dol
Hel
Hel
Yo
Yo
Lum
Lum
Ko
Ko
Fal
Fal
Lem
Lem
Pul
Pul
Um
Um
Mal
Mal
Ist
Ist
Gul
Gul
Vex
Vex
Ohm
Ohm +
Lo
Lo +
Sur
Sur +
Ber
Ber +
Jah
Jah +
Cham
Cham +
Zod
Splitting Runes
Eld
El
Tir
Eld
Nef
Tir
Eth
Nef
Ith
Eth
Tal
Ith
Ral
Tal
Ort
Ral
Thul
Ort
Amn
Thul
Sol
Amn
Shael
Sol
Dol
Shael
Hel
Dol
Yo
Hel
Lum
Yo
Ko
Lum
Fal
Ko
Lem
Fal
Pul
Lem
Um
Pul
Mal
Um
Ist
Mal
Gul
Ist
Vex
Gul
Splitting High Runes

Ohm

1 x Standard of Heroes
Vex
Vex

Lo

2 x Standard of Heroes
Ohm
Vex

Sur

4 x Standard of Heroes
Lo
Ohm

Ber

7 x Standard of Heroes
Sur
Lo

Jah

11 x Standard of Heroes
Ber
Sur

Cham

15 x Standard of Heroes
Jah
Ber

Zod

20 x Standard of Heroes
Cham
Jah
Turn any item into Ethereal
Griswold's Demon Sander can be dropped or bought in the shop or in the Akara with Evo Cash
Does not work on items without durability (Phase Blades, Books, Cloaks, Bows, Crossbows, Arrows and Bolts).

Griswold's Demon Sander
The Horadric Staff
Act 2 Artifacts
Staff of the Kings
(Maggot Lair)

Viper Amulet
(Claw Viper Temple)

Horadric Staff *
Khalim's Will
Act 3 Relics
Khalim's Eye
(Spider Cavern)

Khalim's Brain
(Flayer Dungeon)

Khalim's Heart
(Sewers)

Khalim's Flail
(Travincal)

Khalim's Will *
Unique
Set
Crafted

Griswold's Demon Sander

Griswold's Bit I
The Outcast's Library
Vessel Shards - Act 5
3 x Bottled Demon

Na-Krul Fang

3 x Hell Portals Page

Key of Destruction

The Outcast's Library
Pandemonium Event
Hellfire Torch - Act 5Tip: Gather 3 sets of keys (9 in total) and collect the organs in the same game; this reduces the risk of a repeated portal/organ (10% chance of repeating the portal).

Key of Terror
(Countess and Battlemaid Sarina)

Key of Hate
(Summoner and Thresh Socket)

Key of Destruction
(Nihlathak and Izual)

Über Bosses *

Diablo's Horn
(Lilith)

Baal's Eye
(Über Duriel)

Mephisto's Brain
(Über Izual)

Pandemonium Event
Über Tristram

2 x Keys of Terror
(Countess and Battlemaid Sarina)

Key of Destruction
(Nihlathak and Izual)

Enchanted Essence of Souls

The Fiend Pit
Friday, Saturday and Sunday

2 x Keys of Hate
(Summoner and Thresh Socket)

Key of Destruction
(Nihlathak and Izual)

Enchanted Essence of Souls

The Fiend Pit
Goblin Town

Goblin Toe

Gheed's Poverty

Goblin Town
Henknoc Jungles
Guardian Sets - Act 5Level 1

Twisted Essence of Suffering

Enchanted Essence of Souls

Henknoc Guide I

Henknoc Recipe I
Level 2

Charged Essence of Hatred

Enchanted Essence of Souls

Henknoc Guide II

Henknoc Recipe II
Level 3

Burning Essences of Terror

Enchanted Essence of Souls

Standard of Heroes

Token of Absolution

Henknoc Guide III

Henknoc Recipe III
Level 4

Festering Essences of Destruction

Enchanted Essence of Souls

Standard of Heroes

Token of Absolution

Henknoc Guide IV

Henknoc Recipe IV
Henknoc Hero

Henknoc Guide I

Henknoc Guide II

Henknoc Guide III

Henknoc Guide IV

Devil Korlic's Ear IV

Henknoc Hero
The Depths of Hell
Dementia - Act 1
Annihilus
(World Event)

Hellfire Torch
(Pandemonium Event)

Gheed's Fortune

Tome of Satanic Portal

Tome of Satanic Portal

Wirt's Leg

The Depths of Hell
Lost Monastery

Transmute in Act 1 Hell to open
Level 88
Immunities: Cold, Fire
Monster Density +140
Chance of Goblins +1
3 monster variations

Transmute in Act 1 Hell to open
Level 88
Immunities: Light, Fire
Monster Density +140
Chance of Goblins +2
4 monster variations

Transmute in Act 1 Hell to open
Level 88
Immunities: Cold, Light
Monster Density +180
Chance of Goblins +2
3 monster variations

Transmute in Act 1 Hell to open
Level 88
Immunities: Fire, Poison
Monster Density +160
Chance of Goblins +1
4 monster variations

Transmute in Act 1 Hell to open
Level 88
Immunities: Light, Poison
Monster Density +200
Chance of Goblins +2
3 monster variations
Desolate Plains

Transmute in Act 2 Hell to open
Level 88
Immunities: Cold, Fire, Poison
Monster Density +140
Chance of Goblins +1
3 monster variations
3 map variations

Transmute in Act 2 Hell to open
Level 88
Immunities: Light, Poison
Monster Density +160
Chance of Goblins +2
3 monster variations
3 map variations

Transmute in Act 2 Hell to open
Level 88
Immunities: Cold, Light
Monster Density +180
Chance of Goblins +2
4 monster variations
3 map variations

Transmute in Act 2 Hell to open
Level 88
Immunities: Cold, Fire
Monster Density +160
Chance of Goblins +1
4 monster variations
3 map variations

Transmute in Act 2 Hell to open
Level 88
Immunities: Light, Poison
Monster Density +200
Chance of Goblins +3
4 monster variations
3 map variations
Corrupted Docks

Transmute in Act 3 Hell to open
Level 88
Principal Immunities: Cold, Fire, Poison
Monster Density +140
Chance of Goblins +1
3 monster variations
3 map variations

Transmute in Act 3 Hell to open
Level 88
Principal Immunities: Light, Fire
Monster Density +140
Chance of Goblins +2
4 monster variations
3 map variations

Transmute in Act 3 Hell to open
Level 88
Principal Immunities: Cold, Light
Monster Density +180
Chance of Goblins +2
3 monster variations
3 map variations

Transmute in Act 3 Hell to open
Level 88
Principal Immunities: Fire, Poison
Monster Density +160
Chance of Goblins +1
4 monster variations
3 map variations

Transmute in Act 3 Hell to open
Level 88
Principal Immunities: Cold, Light, Poison
Monster Density +200
Chance of Goblins +2
3 monster variations
3 map variations
Hell Bridge

Transmute in Act 4 Hell to open
Level 88
Immunities: Cold, Fire, Poison
Monster Density +140
Chance of Goblins +2
3 monster variations
3 map variations

Transmute in Act 4 Hell to open
Level 88
Immunities: Light, Fire, Poison
Monster Density +180
Chance of Goblins +1
4 monster variations
3 map variations

Transmute in Act 4 Hell to open
Level 88
Immunities: Cold, Light
Monster Density +160
Chance of Goblins +3
4 monster variations
3 map variations

Transmute in Act 4 Hell to open
Level 88
Immunities: Fire, Light
Monster Density +120
Chance of Goblins +1
3 monster variations
3 map variations

Transmute in Act 4 Hell to open
Level 88
Immunities: Cold, Fire, Poison
Monster Density +200
Chance of Goblins +2
4 monster variations
3 map variations
Hills of Val Narian

Transmute in Act 5 Hell to open
Level 88
Monster Density +160
Chance of Goblins +2
4 monster variations

Transmute in Act 5 Hell to open
Level 88
Monster Density +200
Chance of Goblins +1
3 monster variations
Terror Cow

Transmute in Act 1 Hell to open
Level 89
Chance of Goblins +2
LOST MONASTERY HIGHER TIERS

Transmute in Act 1 Hell to open
Level 88
Tier 1 Inferno
Experience: +20%
Drop: +30%
Monster Density +150
Chance of Goblins +2
3 monster variations

Transmute in Act 1 Hell to open
Level 88
Tier 2 Abyss
Experience: +30%
Drop: +30%
Monster Density +165
Chance of Goblins +3
4 monster variations

Transmute in Act 1 Hell to open
Level 89
Tier 3 Agony
Experience: +40%
Drop: +40%
Monster Density +175
Chance of Goblins +3
4 monster variations

Transmute in Act 1 Hell to open
Level 90
Tier 4 Torment
Experience: +60%
Drop: +60%
Monster Density +200
Chance of Goblins +4
5 monster variations
HELL BRIDGE HIGHER TIERS

Transmute in Act 4 Hell to open
Level 88
Tier 1 Inferno
Experience: +20%
Drop: +20%
Monster Density +145
Chance of Goblins +2
4 monster variations

Transmute in Act 4 Hell to open
Level 88
Tier 2 Abyss
Experience: +30%
Drop: +30%
Monster Density +160
Chance of Goblins +2
4 monster variations

Transmute in Act 4 Hell to open
Level 89
Tier 3 Agony
Experience: +40%
Drop: +40%
Monster Density +175
Chance of Goblins +3
4 monster variations

Transmute in Act 4 Hell to open
Level 90
Tier 4 Torment
Experience: +60%
Drop: +60%
Monster Density +190
Chance of Goblins +4
5 monster variations
Durability and Quantity
(Non-Ethereal)

Lem
Durability and Quantity
Charges, Durability and Quantity
(Non-Ethereal)

Pul
Charges, Durability and Quantity
With Charges

Um
Charges
Rune Words
Wrong

Griswold's Bit III

Griswold's Bit IV

Griswold's Bit V

Griswold's Bit VI

Griswold's Rotary

Griswold's Dice
These are items that drop in auto-stacking mode (except Pages of Tome of Satanic Portal). When you pick up any stack item, it will show "Quantity", and when you pick up another item of the same type, the quantities will be added together and it will not take up inventory space!
To extract, just place it alone in the cube and it will extract 2 at a time.
To merge two stack items, just place one on top of the other.
To create a stack, just place any amount of the same item in the cube and it will be added together.
Practical example:

Herb Sack

Herb

2+ x Full Rejuvenation Potion

Medicine Pack

Relic Box

Hellforge Relic

Anvil Rack

Anvil of Annihilation

Izual Book (M)

Izual Plan Magic

Izual Book (D)

Izual Plan Defensive

Izual Book (O)

Izual Plan Offensive

Izual Books (E)

Izual Plan Strategy

Keys of Terror

Key of Terror

Keys of Hate

Key of Hate

Keys of Destruction

Key of Destruction

Standards List

Standard of Heroes

Essence Jar of Suffering

Twisted Essence of Suffering

Essence Jar of Hatred

Charged Essence of Hatred

Essence Jar of Terror

Burning Essence of Terror

Essence Jar of Destruction

Festering Essence of Destruction

3 x Yo Rune

Yo Stack

3 x Lum Rune

Lum Stack

3 x Ko Rune

Ko Stack

3 x Fal Rune

Fal Stack

3 x Lem Rune

Lem Stack

3 x Pul Rune

Pul Stack

3 x Um Rune

Um Stack

3 x Mal Rune

Mal Stack

3 x Ist Rune

Ist Stack

3 x Gul Rune

Gul Stack

3 x Vex Rune

Vex Stack

2 x Ohm Rune

Ohm Stack

Lo Rune

Lo Stack

Sur Rune

Sur Stack

Ber Rune

Ber Stack

Jah Rune

Jah Stack

Cham Rune

Cham Stack

Zod Rune

Zod Stack
Attention: It will not be possible to recover the transformed item! Use the recipes below only when you are sure. These recipes are only meant for storing items that you can only carry one of, without needing multiple mules.

Gheed's Poverty

Scroll of Town Portal

Gheed's Poverty Page

Gheed's Fortune

Scroll of Town Portal

Gheed's Fortune Page

Annihilus

Scroll of Town Portal

Annihilus Page

Hellfire Torch

Scroll of Town Portal

Hellfire Torch Page

2 x Gheed's Poverty Page

Gheed's Poverty Pages

2 x Gheed's Fortune Page

Gheed's Fortune Pages

2 x Annihilus Page

Annihilus Pages

2 x Hellfire Torch Page

Hellfire Torch Pages

Gheed's Fortune Page

Annihilus Page

Hellfire Torch Page

Tome of Satanic Portal

Burning Hells, Hellforge. A magical forge found in the deepest abyss of the Realm of Destruction -the only source of creation in the realm- still dedicated to forging weapons that would be used only to destroy. (1. Book of Cain)
During the Great Conflict, the archangel Izual led an assault on the Hellforge in an attempt to stop the creation of the demonic sword Shadowfang. However, he was overwhelmed by the demonic legions. (2. Diablo Manual)


The Hellforge has many anvils where the most powerful weapons of Hell were created, among them the well-known Anvil of Annihilation. The fight for control over it caused destruction and the relics of the forgers were scattered across the worlds.
Long after the fall of Izual, a group of heroes attacked the Hellforge. Their intention was to use the Anvil of Annihilation to destroy the soul of Mephisto and later, that of Diablo as well.
In both cases they succeeded: the soulstones were destroyed and their spirits contained, supposedly banished to the Black Abyss, proving the incredible power hidden in the Anvil of Annihilation. (3. Diablo II Game, Act 4)
Various items forged with the ingredients and relics coming from this conflict are corrupted by the demonic presence and, while they become very powerful, they suffer denial in the hands of a hero, providing very undesirable attributes.
It may also happen that an item gets disintegrated or is broken and needs to be repaired before it can be forged.
Forged items keep surprising us and their true power is still a mystery.
Forge
Unique
Set
Crafted
Rune Word

Hellforge Relic
Corrupted 20%
Practical example:
See the example of a Veil of Steel being forged (sockets attribute)
If the item does not have Pode ser Forjado written on it, just place it in the cube and transmute the item alone to make it forgeable.
Only white items (normal, superior, low, cracked) and magic items can NOT be forged.
You can forge Rune Words and items with sockets; since sockets cannot roll, the 16% chance becomes 19%.
The item can only get corrupted on the first attempt; if it worked and became Forged I, you can continue forging
Pay attention to the item attributes to see which line the forge landed on, in our example:
- The Forged I on a helm was a success and the +1 Socket attribute came out; the following forges increase this same attribute according to the table below.
The colors/designs of the relics have no influence.
Forge
Unique
Set
Crafted
Rune Word
Vessel Shard

Hellforge Relic
Corrupted 20%
| Random | Vessel Shard | |
| 16% | Faster Hit Recovery +6-12% | |
| 16% | Life Each Kill +5-10 | |
| 16% | Dexterity +5-10 | |
| 16% | Strength +5-10 | |
| 16% | All Resist +5-10% | |
| Weapons | ||
| 16% | Life Each Kill +10-15 | |
| 16% | Dexterity +7-15 | |
| 16% | Attack Speed +10-25% | |
| 16% | Damage +35-60% | |
| 16% | Sockets 3 | |
| Shields | ||
| 16% | Mana Each Kill +10-15 | |
| 16% | Fire Resist +10-25% | |
| 16% | Block +10-15% | |
| 16% | Poison Skill Dmg +7-15% | |
| 16% | Sockets 2 | |
| Helms | ||
| 16% | Magic Find +25-50% | |
| 16% | Strenght +7-15 | |
| 16% | Defense +60-80% | |
| 16% | All Resist +10-20% | |
| 16% | Sockets 2 | |
| Body Armors | ||
| 16% | Energy +10-20 | |
| 16% | Vitality +7-15 | |
| 16% | Defense +75-100% | |
| 16% | Damage Reduced +7-10% | |
| 16% | Sockets 2 | |
| Gloves | ||
| 16% | Magic Find +25-50% | |
| 16% | Poison Resist +10-25% | |
| 16% | Light Resist +10-25% | |
| 16% | Attack Speed +10-20% | |
| 16% | Cold Skill Dmg +7-15% | |
| Belts | ||
| 16% | Cold Resist +10-25% | |
| 16% | Dexterity +7-15 | |
| 16% | Magic Resist +5-10% | |
| 16% | Pierce +10-20% | |
| 16% | Fire Skill Dmg +7-15% | |
| Boots | ||
| 16% | Fire Resist +10-25% | |
| 16% | Faster Run/Walk +10-20% | |
| 16% | Mana +20-50 | |
| 16% | Life +20-40 | |
| 16% | Light Skill Dmg +7-15% | |
| Rings | ||
| 16% | Energy +7-15 | |
| 16% | Faster Run Walk +7-15% | |
| 16% | Attack Rating +70-100 | |
| 16% | Mana +15-30 | |
| 16% | Strenght +7-15 | |
| Amulets | ||
| 16% | Mana Each Kill +10-15 | |
| 16% | Life Each Kill +10-15 | |
| 16% | Magic Resist +5-10% | |
| 16% | Vitality +7-15 | |
| 16% | All Resist +10-20% | |
| Arrows and Bolts | ||
| 16% | Mana Each Kill +10-15 | |
| 16% | Life Each Kill +10-15 | |
| 16% | Damage Reduced +7-10% | |
| 16% | Damage +50-75% | |
| 16% | Sockets 2 | |
| Failures | ||
| 20% | Corrupted All Resist -(30) Maximum Life +5% |
|
The plan went beyond invading and raiding forges to use them against the Hellforge itself, but Izual was dazzled by the power of the equipment forged and enchanted by the Anvil of Annihilation, used by the demons he defeated. The archangel discovered why only the beings of hell could achieve its full power: by corrupting themselves.
Enchantment

Izual Plan

Anvil of Annihilation

Hellforge Hammer
Quebrado 40%

Izual Plan

Bottled Demon

Overlord's Soulstone
Does not break
| Random | Izual Plan Mágico![]() |
Choose | ||
| 20% | Faster Cast Rate +4-8% | Lo |
||
| 20% | Mana +20-50 | Ohm |
||
| 20% | Regenerate Mana +10-20% | Vex |
||
Izual Plan Defensivo![]() |
||||
| 20% | All Resist +6-10% | Lo |
||
| 20% | Life +20-50 | Ohm |
||
| 20% | Defense +20-50% | Vex |
||
Izual Plan Ofensivo![]() |
||||
| 20% | Damage +40-60% | Lo |
||
| 20% | Deadly Strike +6-10% | Ohm |
||
| 20% | Attack Rating +100-300 | Vex |
||
Izual Plan Estratégia![]() |
||||
| 20% | Block +6-10% | Lo |
||
| 20% | Faster Hit Recovery +6-12% | Ohm |
||
| 20% | Vitality +10-30 | Vex |
||
Izual Plan Fortuna![]() |
||||
| 20% | Experience +2-6% | Lo |
||
| 20% | Magic Find +20-40% | Ohm |
||
| 20% | Extra Gold +30-60% | Vex |
||
| Vessel Shards | ||||
|
||||
| 20% | Attack Rating +50-100 | Lo |
||
| 20% | Mana +15-30 | Ohm |
||
| 20% | Experience +2-6% | Vex |
||

Hellforge Relic

2 x Herb

Hellforge Hammer
Legendary Forge

Izual Plan

2 x Anvil of Annihilation

Overlord's Soulstone
Quebrado 50%

Izual Plan

Bottled Demon

Overlord's Soulstone
Does not break
| Random | Izual Plan Mágico ![]() |
Choose | ||
| 25% | Faster Cast Rate +4-10% | Sur |
||
| 25% | Life +20-60 | Lo |
||
Izual Plan Defensivo![]() |
||||
| 25% | All Resist +10-20% | Sur |
||
| 25% | Defense +40-60% | Lo |
||
Izual Plan Ofensivo![]() |
||||
| 25% | Damage +40-60% | Sur |
||
| 25% | Attack Rating +100-300 | Lo |
||
Izual Plan Estratégia![]() |
||||
| 25% | Faster Hit Recovery +6-12% | Sur |
||
| 25% | Magic Resist +4-8% | Lo |
||
Izual Plan Fortuna![]() |
||||
| 25% | Experience +2-6% | Sur |
||
| 25% | Magic Find +30-60% | Lo |
||
| Vessel Shards | ||||
|
||||
| 25% | Life +25-50 | Sur |
||
| 25% | Magic Find +15-30% | Lo |
||
Suprimento Infernal
For Infernal Supply, use the same Legendary formula, but with the correct Izual Plan for the item type and do it with the class you want the skills for
Vessel Shard: Izual Plan Mágico ![]() |
||
| 50% | +1 Class Skills (of the Vessel Shard class) | |
Weapons: Izual Plan Mágico ![]() |
||
| 50% | +2 Class Skills (of the class you are making) | |
Body Armors: Izual Plan Defensivo![]() |
||
| 50% | +2 Class Skills (of the class you are making) | |
Helms: Izual Plan Ofensivo![]() |
||
| 50% | +1 Class Skills (of the class you are making) | |
Shields: Izual Plan Estratégia![]() |
||
| 50% | +1 Class Skills (of the class you are making) | |
| Random | Gloves: Izual Plan Fortuna![]() |
Choose |
| 25% | Life +50 | Sur |
| 25% | Cold Skill Dmg +10% | Lo |
Belts: Izual Plan Mágico![]() |
||
| 25% | Faster Cast Rate +5% | Sur |
| 25% | Fire Skill Dmg +10% | Lo |
Boots: Izual Plan Defensivo![]() |
||
| 25% | All Resistences +15 | Sur |
| 25% | Light Skill Dmg +10% | Lo |
Rings: Izual Plan Ofensivo![]() |
||
| 25% | Life +50 | Sur |
| 25% | Mana +50 | Lo |
Amulets: Izual Plan Estratégia![]() |
||
| 25% | Life +50 | Sur |
| 25% | All Resistences +15 | Lo |
Arrows and Bolts: Izual Plan Fortuna![]() |
||
| 25% | Damage +50% | Sur |
| 25% | Attack Speed +20% | Lo |
Repair Broken
Does not work on Corrupted items;
Your item will not lose any attribute from previous forges, only the "Broken" will be removed, allowing you to continue Forging/Enchanting/Legendary Forge.
Each forging stage can break at most 3 times, so the item can break from 0 to 9 times.
Quebrado

Ohm Rune

Overlord's Soulstone
Quebrado

Lo Rune

Overlord's Soulstone
Quebrado

Sur Rune

Overlord's Soulstone
Purify Corrupted

Bottled Demon
Can Be Forged
Recycling
The item needs to be forgeable. If the item does not have Pode ser Forjado written on it, just put it in the cube and transmute the item alone to make it recyclable.
Rings and Amulets: There is no difference between elite and non-elite, so they cannot be recycled.
How to know if an item is elite? Check:

Elite Unique

Elite Set

Normal/Exceptional Unique

Normal/Exceptional Set
Elites
Elite Unique Item

Herb
Anvil of Annihilation 36%
Herb 28%
Elite Set Item

Herb
Hellforge Relic 28%
Herb 24%
Elite Unique Item

Herb

Anvil of Annihilation
Izual Plan Strategy 24%
Izual Plan Magic 20%
Izual Plan Defensive 20%
Anvil of Annihilation 12%
Elite Set Item

Herb

Anvil of Annihilation
Izual Plan Defensive 24%
Izual Plan Offensive 20%
Izual Plan Strategy 20%
Anvil of Annihilation 12%
Normal and Exceptional
2 x Unique Items
Normal/Exceptional

Herb
2 x Set Items
Normal/Exceptional

Herb
Forged Items

Hellforge Relic

Herb
Anvil of Annihilation 40%
Complete Sets

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes

3 x Standard of Heroes
Upgrade
This formula only changes the item base to its higher version.
Example: Flail to Knout and Knout to Scourge

2 x Anvil of Annihilation

2 x Anvil of Annihilation
REMOVE RUNES, GEMS AND JEWELS
Does not work on Broken items;

2 x Anvil of Annihilation

Overlord's Soulstone

Scroll of Identify

4 x Anvil of Annihilation

Overlord's Soulstone

Scroll of Identify

6 x Anvil of Annihilation

Overlord's Soulstone

Scroll of Identify

8 x Anvil of Annihilation

Overlord's Soulstone

Scroll of Identify
Overlord's Soulstone

Horadric Malus

Horadric Staff

Khalim's Will

Hellforge Hammer

Hellforge Relic

Anvil of Annihilation

Zod Rune

Overlord's Soulstone
Cannot be Destroyed






Vessel Shard of the class you are making (Hell) 
