Druid
The Druid
"As a guardian of the wild, the Druid can take the form of a bear or a werewolf, leads animal companions and casts primal spells of earth, fire, wind and ice with cataclysmic effects."
Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. Instead, they practice a form of magic rooted in their close bond with nature. Through this intimate kinship with the world of Sanctuary, a Druid has the power to command fire, earth and wind. He is a friend to wild animals and can call upon them to aid him in his fight.
He can also use his heightened bond with animals to change the shape of his own body, harnessing the strengths and abilities of his forest companions to better serve his cause.
Starting Attributes
Dexterity
Vitality
Energy
Life
Stamina
Mana
Attack Rating
Defense
Block
20
25
20
55
84
20
75
5
15%
Progression
1 in Dexterity
1 in Vitality
1 in Energy
+4 Stamina
+8 Mana
+5 Attack Rating
+0.25 Defense
+8 Life
+4 Stamina
+8 Mana
* Points in Strength/Dexterity can increase damage depending on the equipped weapon.
Druid Breakpoints
The game only updates the animation once per frame, so speed does not rise smoothly: the next real gain only comes when you reach the percentage in the table. The left column is how much you need on your gear; the right one is how many frames the action then takes (fewer is faster).
Faster Cast Rate
4%
10%
19%
30%
46%
68%
99%
163%
17
16
15
14
13
12
11
10
6%
14%
26%
40%
60%
95%
157%
15
14
13
12
11
10
9
7%
15%
26%
40%
63%
99%
163%
15
14
13
12
11
10
9
Faster Hit Recovery
3%
7%
13%
19%
29%
42%
63%
99%
174%
456%
13
12
11
10
9
8
7
6
5
4
5%
10%
16%
26%
39%
56%
86%
152%
377%
12
11
10
9
8
7
6
5
4
* Wolf
9%
20%
42%
86%
280%
6
5
4
3
2
* Bear
5%
10%
16%
24%
37%
54%
86%
152%
360%
12
11
10
9
8
7
6
5
4
Faster Block Rate
6%
13%
20%
32%
52%
86%
174%
10
9
8
7
6
5
4
7%
15%
27%
48%
86%
200%
8
7
6
5
4
3
5%
10%
16%
27%
40%
65%
109%
223%
11
10
9
8
7
6
5
4



