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Suffixes

The suffix comes after the item name (Cap of Health). There are 229 suffixes that can roll on magic and rare items on the server. A magic item has at most 1 prefix and 1 suffix; a rare has up to 3 of each. Two affixes from the same group (the rows grouped together in the table) never roll on the same item.

Level is the minimum item level for the affix to roll (item level depends on the monster or area it dropped from). Req. is the level your character needs to use the item.

Name Level Req. Attributes Appears in
of Readiness 5 3 10% Increased Attack Speed Weapon, Belt, Gloves, Missile, Armor
except Wand, Orb
of Readiness 20 15 10% Increased Attack Speed Gloves
of Alacrity 25 17 20% Increased Attack Speed Weapon, Belt, Armor, Gloves
except Wand, Orb
of Swiftness 34 26 30% Increased Attack Speed Weapon
except Wand, Staff, Orb
of Fervor magic only 39 31 15% Increased Attack Speed Jewel, Missile
of Alacrity 43 35 20% Increased Attack Speed Gloves
of Quickness 46 38 40% Increased Attack Speed Weapon
except Wand, Staff, Orb
of Blocking 1 1 10% Chance of Blocking
15% Faster Block Rate
Any Shield
except Sorc Shield, Nec Shield, Pal Shield
of Deflecting 11 8 20% Chance of Blocking
30% Faster Block Rate
Any Shield
except Sorc Shield, Nec Shield, Pal Shield
of the Apprentice 5 3 10% Faster Cast Rate Staves And Rods, Ring, Amulet, Orb, Circlet, Belt, Any Shield
of the Magus 29 21 20% Faster Cast Rate Staves And Rods, Orb, Circlet, Any Shield, Amulet, Missile
of the Icicle 8 6 Adds 20 Cold Damage Grand Charm
of Frost 9 6 Adds 8 Cold Damage Large Charm
of Frost 14 10 Adds 4 Cold Damage Small Charm
of the Glacier 15 11 Adds 60 Cold Damage Grand Charm
of the Icicle 15 11 Adds 12 Cold Damage Large Charm
of the Icicle 21 15 Adds 8 Cold Damage Small Charm
of Winter magic only 23 17 Adds 120 Cold Damage Grand Charm
of the Glacier 25 18 Adds 40 Cold Damage Large Charm
of the Glacier 33 25 Adds 20 Cold Damage Small Charm
of Winter magic only 35 27 Adds 80 Cold Damage Large Charm
of Winter magic only 46 38 Adds 40 Cold Damage Small Charm
of Warmth 10 7 Half Freeze Duration Belt, Boots, Gloves, Ring, Amulet, Circlet, Orb
of Flame 7 5 Adds 10-20 Fire Damage Large Charm
of Fire 8 6 Adds 20-40 Fire Damage Grand Charm
of Flame 11 8 Adds 4-6 Fire Damage Small Charm
of Burning 14 10 Adds 40-80 Fire Damage Grand Charm
of Fire 14 10 Adds 20-30 Fire Damage Large Charm
of Fire 20 15 Adds 16-24 Fire Damage Small Charm
of Incineration magic only 22 16 Adds 100-140 Fire Damage Grand Charm
of Burning 24 18 Adds 30-50 Fire Damage Large Charm
of Burning 32 24 Adds 10-30 Fire Damage Small Charm
of Incineration magic only 34 26 Adds 60-100 Fire Damage Large Charm
of Incineration magic only 45 37 Adds 30-50 Fire Damage Small Charm
of Lightning 7 5 Adds 1-60 Lightning Damage Grand Charm
of Shock 7 5 Adds 1-20 Lightning Damage Large Charm
of Shock 12 9 Adds 1-10 Lightning Damage Small Charm
of Lightning 14 10 Adds 1-40 Lightning Damage Large Charm
of Thunder 15 11 Adds 1-120 Lightning Damage Grand Charm
of Lightning 21 15 Adds 1-20 Lightning Damage Small Charm
of Storms magic only 22 16 Adds 1-240 Lightning Damage Grand Charm
of Thunder 24 18 Adds 1-80 Lightning Damage Large Charm
of Thunder 33 25 Adds 1-40 Lightning Damage Small Charm
of Storms magic only 34 26 Adds 1-160 Lightning Damage Large Charm
of Storms magic only 45 37 Adds 1-80 Lightning Damage Small Charm
of Blight 5 3 20 Poison Damage over 2 s Large Charm
of Venom 6 4 20 Poison Damage over 2 s Grand Charm
of Blight 9 6 13 Poison Damage over 2 s Small Charm
of Venom 13 9 30 Poison Damage over 2 s Large Charm
of Pestilence 14 10 70 Poison Damage over 2 s Grand Charm
of Venom 20 15 25 Poison Damage over 2 s Small Charm
of Anthrax magic only 21 15 150 Poison Damage over 2 s Grand Charm
of Pestilence 23 17 61 Poison Damage over 2 s Large Charm
of Pestilence 32 24 25 Poison Damage over 2 s Small Charm
of Anthrax magic only 33 25 100 Poison Damage over 2 s Large Charm
of Anthrax magic only 44 36 50 Poison Damage over 2 s Small Charm
of Dexterity 1 1 +1-2 to Dexterity Amulet, Missile Weapon, Circlet
of Dexterity 1–12 1 +1 to Dexterity Boots, Gloves
of Dexterity 1–5 1 +1 to Dexterity Ring
of Dexterity 6 4 +1-2 to Dexterity Ring, Gloves, Belt, Armor, Boots, Any Shield, Missile
of Daring 7 5 +1-3 to Dexterity Jewel, Missile
of Skill 11 8 +3-5 to Dexterity Amulet, Missile Weapon, Circlet
of Daring 19 14 +4-6 to Dexterity Jewel, Missile
of Skill 22 16 +3-5 to Dexterity Ring, Gloves, Belt, Armor, Boots, Any Shield, Missile
of Accuracy 27 20 +6-9 to Dexterity Amulet, Missile Weapon, Circlet
of Daring 36 28 +7-9 to Dexterity Jewel, Missile
of Accuracy 39 31 +6-9 to Dexterity Ring, Gloves, Belt, Armor, Boots, Any Shield, Missile
of Precision 43 35 +10-15 to Dexterity Amulet, Missile Weapon, Circlet
of Precision 56 48 +10-15 to Dexterity Ring, Gloves, Belt, Armor, Boots, Any Shield, Missile
of Perfection 59 51 +16-20 to Dexterity Amulet, Missile Weapon, Circlet
of Nirvana 72 60 +21-30 to Dexterity Amulet, Missile Weapon, Circlet
of Perfection 75 67 +16-20 to Dexterity Ring, Gloves, Belt, Any Shield
of Balance 1 1 12% Faster Hit Recovery Grand Charm
of Balance 5 3 10% Faster Hit Recovery Any Armor
except Gloves
of Equilibrium 9 6 17% Faster Hit Recovery Armor, Belt, Any Shield, New Helm, Boots
of Stability 18 13 24% Faster Hit Recovery Armor, Belt, Any Shield, New Helm, Boots
of Balance 19 14 10% Faster Hit Recovery Large Charm
of Balance 37 29 5% Faster Hit Recovery Small Charm
of Truth 44 36 7% Faster Hit Recovery Jewel, Missile
of Vileness 9 6 Prevent Monster Heal Melee Weapon, New Helm, Belt, Gloves, Missile
except Staves And Rods, Orb
of Avarice 1 1 10-20% Extra Gold Jewel
of Greed 1 1 10-20% Extra Gold Ring, Amulet, Circlet
of Greed 1 1 5-10% Extra Gold Grand Charm
of Greed 1 5 5-7% Extra Gold Large Charm
of Greed 1 15 5-10% Extra Gold Small Charm
of Greed 7 5 11-20% Extra Gold Grand Charm
of Wealth 17 12 21-30% Extra Gold Boots, Gloves, Belt, Amulet, Circlet
of Greed 19 14 21-30% Extra Gold Grand Charm
of Greed 20 15 8-15% Extra Gold Large Charm
of Chance 12 9 5-15% Magic Find Boots, Gloves, Ring, Amulet, Circlet, Belt, Armor
of Fortune 16 12 16-25% Magic Find Boots, Gloves, Amulet, Circlet, Belt, Any Shield, Missile
of Luck 26 19 26-35% Magic Find Any Armor, Amulet
of Fortune 31 18 3-5% Magic Find Small Charm
of Fortune 42 31 16-25% Magic Find Ring
of Good Luck magic only 47 33 6-7% Magic Find Small Charm
of Energy 1 1 +1-3 to Energy Amulet, Orb, Circlet, Wand, Staff
of Energy 1–4 1 +1 to Energy Amulet, Orb, Circlet, Wand, Staff, New Helm, Ring
of Energy 7 5 +1-3 to Energy Ring, New Helm, Scepter, Armor, Any Shield
of the Mind 7 3 +4-6 to Energy Amulet, Orb, Circlet, Wand, Staff
of Knowledge 9 6 +1-5 to Energy Jewel, Missile
of Brilliance 13 9 +7-10 to Energy Amulet, Orb, Circlet, Wand, Staff
of the Mind 13 9 +4-6 to Energy Ring, New Helm, Scepter, Armor, Any Shield
of Brilliance 21 16 +7-10 to Energy Ring, New Helm, Scepter, Armor, Any Shield
of Sorcery 21 16 +11-15 to Energy Amulet, Orb, Circlet, Wand, Staff
of Knowledge 24 18 +4-6 to Energy Jewel, Missile
of Sorcery 31 23 +11-15 to Energy Ring, New Helm, Scepter, Armor, Any Shield
of Wizardry 31 23 +16-20 to Energy Amulet, Orb, Circlet, Wand, Staff
of Enlightenment 41 33 +21-30 to Energy Amulet, Orb, Circlet, Wand, Staff
of Knowledge 41 33 +7-9 to Energy Jewel, Missile
of Wizardry 41 33 +16-20 to Energy Ring, New Helm, Scepter, Any Shield
of the Bear 8 6 Knockback Melee Weapon, Gloves, New Helm, Belt, Missile
of Life 1 1 +5-10 to Life Grand Charm
of Life 1 9 +8-12 to Life Large Charm
of Life 1 14 +5-10 to Life Small Charm
of Spirit 1 1 +3-8 to Life Jewel, Missile
of the Jackal 1 1 +1-5 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of the Jackal 4 3 +1-5 to Life Any Shield, Pelt
of the Fox 7 5 +6-10 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of the Jackal 8 6 +1-5 to Life Club, Hammer, Mace, Ring, New Helm
of Life 9 6 +11-15 to Life Grand Charm
of the Fox 11 8 +6-10 to Life Any Shield, Pelt
of Life 12 9 +13-18 to Life Large Charm
of the Wolf 15 11 +11-20 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of the Fox 17 13 +6-10 to Life Club, Hammer, Mace, Ring, New Helm
of Life 19 14 +16-20 to Life Grand Charm
of the Tiger 20 15 +21-30 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of Substinence 23 17 +11-15 to Life Small Charm
of the Mammoth 25 18 +31-40 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of Substinence 26 19 +20-25 to Life Large Charm
of the Wolf 27 20 +11-20 to Life Any Shield, Pelt
of the Colosuss 30 22 +41-60 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of Substinence 31 23 +21-25 to Life Grand Charm
of the Wolf 34 26 +11-20 to Life Club, Hammer, Mace, Ring, New Helm
of the Squid 40 30 +61-80 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of Substinence 42 34 +25-30 to Life Large Charm
of the Tiger 43 35 +21-30 to Life Any Shield, Pelt
of Hope 45 37 +9-20 to Life Jewel, Missile
of Substinence 45 37 +26-30 to Life Grand Charm
of Vita magic only 47 39 +16-20 to Life Small Charm
of the Whale 50 37 +81-100 to Life Armor, Belt, Amulet, Primal Helm, Circlet
of the Tiger 51 43 +21-30 to Life Club, Hammer, Mace, Ring, New Helm
of Vita magic only 58 50 +31-35 to Life Large Charm
of the Mammoth 59 51 +31-40 to Life Any Shield, Pelt
of Substinence 61 53 +31-35 to Life Grand Charm
of the Mammoth 68 60 +31-40 to Life Club, Hammer, Mace, Ring, New Helm
of Vita magic only 74 66 +34-40 to Life Large Charm
of the Colosuss 75 67 +41-60 to Life Any Shield, Pelt
of Vita magic only 77 69 +36-40 to Life Grand Charm
of Vita magic only 91 83 +41-45 to Life Grand Charm
of the Leech 6 4 4-5% Life Stolen Per Hit Weapon, Missile, Armor
except Orb
of the Leech 14 10 3-4% Life Stolen Per Hit Ring, Circlet
of the Locust 20 15 6-7% Life Stolen Per Hit Melee Weapon, Missile, Armor
except Orb
of the Leech 24 20 2-3% Life Stolen Per Hit Amulet
of the Leech 34 26 3% Life Stolen Per Hit Gloves, Belt
of the Locust 47 35 5-6% Life Stolen Per Hit Ring, Circlet
of the Lamprey 55 43 8-9% Life Stolen Per Hit Melee Weapon
except Orb
of the Locust 57 45 4-5% Life Stolen Per Hit Amulet
of the Lamprey 77 65 7-8% Life Stolen Per Hit Ring, Circlet
of the Lamprey 85 60 6% Life Stolen Per Hit Amulet
of the Bat 7 4 4-5% Mana Stolen Per Hit Weapon, Missile, Armor
except Orb
of the Bat 15 11 3-4% Mana Stolen Per Hit Amulet, Circlet
of the Wraith 21 16 6-7% Mana Stolen Per Hit Melee Weapon, Missile, Armor
of the Bat 25 21 2-3% Mana Stolen Per Hit Ring
of the Bat 35 27 3% Mana Stolen Per Hit Gloves, Belt
of the Vampire 56 48 8-9% Mana Stolen Per Hit Melee Weapon
of the Wraith 58 40 5-6% Mana Stolen Per Hit Amulet, Circlet
of the Wraith 58 46 4-5% Mana Stolen Per Hit Ring
of the Vampire 78 66 7-8% Mana Stolen Per Hit Amulet, Circlet
of the Vampire 86 60 6% Mana Stolen Per Hit Ring
of Freedom 1 1 Requirements -15% Jewel
of Ease 15 11 Requirements -20% Armor, Weapon, Any Shield
except Staves And Rods, Orb, Sorc Shield, Nec Shield, Pal Shield
of Simplicity 25 18 Requirements -30% Armor, Weapon, Any Shield
except Staves And Rods, Orb, Sorc Shield, Nec Shield, Pal Shield
of Dexterity 1 1 +3-4 to Dexterity Grand Charm
of Strength 1 1 +1-2 to Strength Amulet, Belt, Club, Hammer, Circlet
of Strength 1 1 +3-4 to Strength Grand Charm
of Strength 1–11 1 +1 to Strength Gloves
of Strength 1–4 1 +1 to Strength Ring
of Dexterity 3 2 +2-3 to Dexterity Large Charm
of Strength 3 2 +2-3 to Strength Large Charm
of Strength 5 3 +1-2 to Strength Ring, Scepter, Mace, Armor
of Dexterity 7 5 +1 to Dexterity Small Charm
of Strength 7 5 +1 to Strength Small Charm
of Might 10 8 +3-5 to Strength Amulet, Belt, Club, Hammer, Circlet
of Strength 12 8 +1-2 to Strength Melee Weapon, Gloves, Any Shield, Missile
except fake blunt
of Dexterity 14 10 +5-6 to Dexterity Grand Charm
of Strength 14 10 +5-6 to Strength Grand Charm
of Dexterity 18 13 +4-5 to Dexterity Large Charm
of Strength 18 13 +4-5 to Strength Large Charm
of Virility 18 13 +1-4 to Strength Jewel, Missile
of Might 21 15 +3-5 to Strength Ring, Scepter, Mace, Armor
of Dexterity 22 16 +2 to Dexterity Small Charm
of Strength 22 16 +2 to Strength Small Charm
of the Ox 26 19 +6-9 to Strength Amulet, Belt, Club, Hammer, Circlet
of Might 33 25 +3-5 to Strength Melee Weapon, Gloves, Any Shield, Missile
except fake blunt
of Virility 33 25 +5-6 to Strength Jewel, Missile
of the Ox 38 30 +6-9 to Strength Ring, Scepter, Mace, Armor
of the Giant 42 34 +10-15 to Strength Amulet, Belt, Club, Hammer, Circlet
of the Ox 45 37 +6-9 to Strength Melee Weapon, Gloves, Any Shield, Missile
except fake blunt
of Virility 50 42 +7-9 to Strength Jewel, Missile
of the Giant 55 47 +10-15 to Strength Ring, Scepter, Mace, Armor
of the Titan 58 50 +16-20 to Strength Amulet, Belt, Club, Hammer, Circlet
of the Giant 59 51 +10-15 to Strength Melee Weapon, Gloves, Any Shield
except fake blunt
of Atlus 71 63 +21-30 to Strength Amulet, Belt, Club, Hammer, Circlet
of the Titan 74 66 +16-20 to Strength Ring, Scepter, Mace, Armor
of Pacing 12 8 10% Faster Run/Walk Boots, Circlet, Armor, Missile
of Inertia 19 14 10% Faster Run/Walk Grand Charm
of Haste 22 16 20% Faster Run/Walk Boots, Circlet, Armor, Missile
of Inertia 24 18 8% Faster Run/Walk Large Charm
of Inertia magic only 35 27 3% Faster Run/Walk Small Charm
of Speed 37 29 30% Faster Run/Walk Boots, Circlet
of Acceleration 51 43 40% Faster Run/Walk Boots
of Traveling 65 57 30% Faster Run/Walk Boots
of Ages 50 42 Repairs 1 Durability in 1 Seconds Weapon, Any Armor
except Thrown Weapon, Missile Weapon, Missile
of Damage Amplification 3 5% to Cast Level 1 Amplify Damage On Striking Weapon, Missile
except Orb
of Telekinesis 12 12 Telekinesis charges (level and charges scale with item level) Staff, Orb
of Terror 18 18 Terror charges (level and charges scale with item level) Wand, Knife, Voodoo Heads, Missile
of Confusion 24 24 Confuse charges (level and charges scale with item level) Wand, Knife, Voodoo Heads, Missile
of Telekinesis 24 24 Telekinesis charges (level and charges scale with item level) Hammer, Mace, Scepter, Ring, Circlet, Missile
of Teleportation 24 24 Teleport charges (level and charges scale with item level) Staff, Orb, Amulet
of Attraction 30 30 Attract charges (level and charges scale with item level) Wand, Knife, Voodoo Heads, Missile
of Lower Resistance 36 36 Lower Resist charges (level and charges scale with item level) Wand, Knife, Voodoo Heads, Orb, Missile
of Terror 36 36 Terror charges (level and charges scale with item level) Any Shield
of Confusion 48 48 Confuse charges (level and charges scale with item level) Ring, Circlet
of Teleportation 48 48 Teleport charges (level and charges scale with item level) Amulet, Circlet, Ring
of Attraction 60 60 Attract charges (level and charges scale with item level) Ring, Amulet, Circlet
of Lower Resistance 72 60 Lower Resist charges (level and charges scale with item level) Staff, Orb
of the Elements magic only 8–13 6 1-3 to All Resistances Grand Charm
of the Elements magic only 14–34 10 4-7 to All Resistances Grand Charm
of the Elements magic only 35 27 7-10 to All Resistances Grand Charm