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General Rules
  1. The use of any kind of program is not allowed. The only one allowed is the one already built into the game.
  2. The use of multiple accounts on the site is not allowed.
  3. No transaction involving real money between players is allowed, only in Evo Cash
  4. PK (player kill) is allowed; to avoid it the game offers options to restrict games by level and by password, and it is also possible to use a TP and return to town safely.
  5. The rules are valid only in the following games: “Duelos”, “Duels” and “Ladder Duels”, in addition to games created by the server team for events. Games like “D U E L S”, “D U E L O S” and any other, there is no need to follow the rules and they are considered Deathmatch games (leaving town, you are subject to being attacked). The server team defines the rules of event games.
Information
  • Maximum resistance cap of 85% *
  • Elemental absorption cap of 20% *
  • Physical damage reduction cap of 50% *
  • Block cap of 75% *
* Items may have more that is not added up.
Rules for Duels (PvP)
Information
  • NPC Gheed recovers life, has Mana potions and PvP Mode for sale
  • PvP Arena in Act 1 with automatic PvP Mode
  • Active PvP Mode blocks:
    • Life Potions
    • Mana potions for Sorceress (1/5 of the effect with Energy Shield active)
    • Healing skills
    • Reduces the skills:
Class Skill PvM (Player vs Monster) PvP Mode (Player vs Player)
Necromancer Teeth Synergies 18% Synergies 15%
Necromancer Bone Spear 3 missiles and synergies 11% 1 missile and synergies 8%
Necromancer Bone Spirit Synergies 15% Synergies 7%
Necromancer Poison Dagger Synergies 2% Synergies 1%
Necromancer Poison Nova Synergies 14% Synergies 8%
Paladin Holy Fire Synergies 28% and 38% Synergies 23% and 33%
Paladin Holy Freeze Synergies 23% Synergies 25%
Paladin Holy Shock Synergies 19% and 23% Synergies 14% and 18%
Paladin Meditation Recovers life Does not recover life
Paladin Cleansing Recovers life Does not recover life
Paladin Prayer Recovers life Does not recover life
Paladin Holy Bolt Recovers life and synergies 30% Does not recover life and synergies 20%
Paladin Fist of Heavens Recovers life Does not recover life
Paladin Blessed Hammer Synergies 18% Synergies 14%
Druid Spirit Wolf Life per level 40% and damage synergy 400% Life per level 10% and damage synergy 0%
Druid Dire Wolf Life per level 40% and damage synergy 400% Life per level 10% and damage synergy 0%
Druid Grizzly Damage synergy 400% Damage synergy 0%
Druid Poison Creeper Life per level 1000% and synergy 25% Life per level 200% and synergy 10%
Druid Carrion Vine Life per level 600% Life per level 200%
Druid Solar Creeper Life per level 600% Life per level 200%
Druid Oak Sage Spirit life per level 150% Spirit life per level 50%
Druid Heart of Wolverine Spirit life per level 60% Spirit life per level 240%
Druid Spirit of Barbs Spirit life per level 70% Spirit life per level 210%
Druid Fissure Synergies 31% Synergies 26%
Druid Hurricane Synergies 15% Synergies 9%
Druid Tornado 3 missiles and synergies 11% 1 missile and synergies 9%
Druid Shock Wave Synergies 18% Synergies 12%
Druid Rabies Synergies 25% Synergies 20%
Druid Fire Claws Synergies 28% Synergies 24%
Druid Fury Damage per level 20% Damage per level 10%
Barbarian War Cry Synergies 14% Synergies 11%
Barbarian Whirlwind Damage per level 20% Damage per level 10%
Assassin Wake of Fire Synergies 18% Synergies 16%
Assassin Shadow Warrior Life per level 60% Life per level 20%
Assassin Shadow Master Life per level 60% Life per level 20%
Sorceress Charged Bolt Bolts per Level 1 Bolts per Level 0,7
Sorceress Meteor Synergies 9% Synergies 5%
Sorceress Hydra Synergies 19% Synergies 15%
Sorceress Frost Nova Synergies 30% Synergies 25%
Sorceress Chain Lightning Synergies 8% Synergies 6%
Sorceress Nova Damage bonus per level 1% Damage bonus per level 0%
Sorceress Thunder Storm Damage bonus per level 4% Damage bonus per level 0%
Sorceress Energy Shield Mana cost per damage absorbed 100% Mana cost per damage absorbed 112,5%
Sorceress Blizzard Synergies 8% Synergies 5%
Sorceress Frozen Orb Synergies 5% Synergies 4%
Amazon Poison Javelin Synergies 35% Synergies 15%
Amazon Plague Javelin Synergies 28% Synergies 12%
Amazon Cold Arrow Synergies 16% Synergies 13%
Amazon Freezing Arrow Synergies 18% Synergies 15%
Amazon Exploding Arrow Synergies 18% Synergies 15%
Amazon Guided Arrow Damage per level 20% Damage per level 10%
Amazon Strafe Damage per level 15% Damage per level 30%
Basic Rules
  1. The use of any kind of program is not allowed. The only one allowed is the one already built into the game.
  2. Duels only start when both players send a confirmation like “go”, “g”.
  3. Using any kind of offensive skill before the duel starts is not allowed.
  4. Simultaneous deaths are considered draws (it is not whoever kills first; the duel has no winner and the round is annulled).
  5. Hirelings/Mercenaries are not allowed.
  6. Excessively avoiding contact and playing entirely defensively is not allowed.
  7. Leaving the game (including drops, errors, chicken, bugs, etc.) results in loss of the round and a time will be set for the player's return (common sense should be used and, for example, in a duel that just started, there is a new chance)
Items and Attributes
  1. The use of charged skills on items is not allowed.
  2. Only 1 item with Life Tap cast chance allowed.
  3. Use of Bone Prison on heroes without teleport is forbidden (Bone Wall is allowed).
  4. Use of Iron Maiden is forbidden.
  5. Use of Farcast is forbidden (game bug that allows Charged Strike at range).
  6. Only the use of Mana potions is allowed; any other type of potion is forbidden. (rule added in S#16)
  7. Anything not mentioned in the rules is allowed; specific cases will be analyzed by the administrators.